this would use compute.animation() to figure x,y coordinates, time as z, and probably use rgl::cylinder3d() to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhaps rgl::planes3d() to render the time points
this would use
compute.animation()
to figure x,y coordinates, time as z, and probably usergl::cylinder3d()
to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhapsrgl::planes3d()
to render the time points