The game uses the OSLink function to link the rel, which keeps data to allow it to be unlinked and relinked at a different place without reading it from the disc again. That feature isn't used by the game, so it ends up wasting almost 1 MiB of MEM1. So we want to use OSLinkFixed instead, which doesn't keep that data.
The game uses the
OSLink
function to link the rel, which keeps data to allow it to be unlinked and relinked at a different place without reading it from the disc again. That feature isn't used by the game, so it ends up wasting almost 1 MiB of MEM1. So we want to useOSLinkFixed
instead, which doesn't keep that data.