Open Sepulheure opened 3 months ago
It is possible, however, I purposely did not include it since it's like a honeypot for bots. It's too obvious if you are standing in one place for so long and pressing the interact key.
However, I don't see a reason why we shouldn't have that. When I have time, I will make sure to implement it. In the meantime feel free to submit a PR with the contributing change :)
Oh my god, I would love to know how to code in C but unfortunately no. Always showing the fishing in the same place is a very bad idea because by doing it in schools of fish you can also show the kitchen.
It's C#, it's easier than C :)
Not sure if I understood the kitchen part.
The fish caught are used in the cooking profession
For the fishing bot my vision is the following. Like yours, launch the fishing and listen to the sound then send the simple interaction command. This removes all the object detection part and considerably shortens the code in my opinion and also removes a considerably harmful effect which is the mouse control.
In addition I think that reading the code would become easier for a neophyte like me. I could perhaps decide to get started if I understand the code :D
Hello, since a patch there is an option in the game menu where a key is enough to interact with an NPC or in this case to fish without clicking on the cork. Is it possible to remove the search for the cork and replace the mouse click with the selected shortcut key (in the yaml config file)?