Open XieLongWu opened 2 years ago
Late reply, in General HUD Options > try setting HUD type to Vanilla
Late reply, in General HUD Options > try setting HUD type to Vanilla
I remember that it was mentioned in the update that it will automatically switch to Vanilla after entering VR mode. It is indeed Vanilla in the options after I enter VR.
Did the recent HUD update fix the crashing in VR mode?
Hi, I have download back the game on steam, and used the last BLT and VPlusHUB to test it. But it still cashes. I used use win10, and now using win11. VR device is index.
In a similar but different situation, using HP Reverb G2 (which means WMR through SteamVR) having the same crashes but in the case of out of sea of mods I have install, this mod is the one that shows up on the crashlog. Change over from the old Wolfhud to this version to this version of the mod and still had the same issue.
Haven't tried toggling parts of the Hud off because I am not sure which toggles I would need to change to stop it from crashing + the extra annoyance of menu flipping in VR is just a bit too annoying to bother. Here's the crashlog after entering the safe house...
Application has crashed: C++ exception
mods/VanillaHUD Plus/lua/Scripts.lua:142: attempt to call method 'layout_scaled_fullscreen_workspace' (a nil value)
SCRIPT STACK
_setup_player_info_hud_pd2_original() @mods/base/req/core/Hooks.lua:282
_setup_player_info_hud_pd2_original() @mods/VanillaHUD Plus/lua/EnemyHealthCircle.lua:6
_setup_player_info_hud_pd2() @mods/VanillaHUD Plus/lua/EnemyHealthCircle.lua:6
setup() 4
setup() lib/managers/hudmanager.lua:330
load_hud() lib/managers/hudmanager.lua:317
init_finalize() lib/managers/hudmanager.lua:219
init_finalize() lib/setups/gamesetup.lua:759
init_finalize() lib/setups/networkgamesetup.lua:15
core/lib/setups/coresetup.lua:444
-------------------------------
Callstack:
payday2_win32_release_vr (???) ???
payday2_win32_release_vr (???) ???
payday2_win32_release_vr (???) ???
payday2_win32_release_vr (???) zip_get_name
ntdll (???) RtlAllocateHeap
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.1.1
CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon RX 6600 [Video:3072,Sys:0,Shared:1023,Vendor:0x1002]
Language : english
Memory : 16309MB 608KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX11 threaded
Sound : Microsoft (Speakers (Realtek USB2.0 Audio))
In a similar but different situation, using HP Reverb G2 (which means WMR through SteamVR) having the same crashes but in the case of out of sea of mods I have install, this mod is the one that shows up on the crashlog. Change over from the old Wolfhud to this version to this version of the mod and still had the same issue.
Haven't tried toggling parts of the Hud off because I am not sure which toggles I would need to change to stop it from crashing + the extra annoyance of menu flipping in VR is just a bit too annoying to bother. Here's the crashlog after entering the safe house...
Application has crashed: C++ exception mods/VanillaHUD Plus/lua/Scripts.lua:142: attempt to call method 'layout_scaled_fullscreen_workspace' (a nil value) SCRIPT STACK _setup_player_info_hud_pd2_original() @mods/base/req/core/Hooks.lua:282 _setup_player_info_hud_pd2_original() @mods/VanillaHUD Plus/lua/EnemyHealthCircle.lua:6 _setup_player_info_hud_pd2() @mods/VanillaHUD Plus/lua/EnemyHealthCircle.lua:6 setup() 4 setup() lib/managers/hudmanager.lua:330 load_hud() lib/managers/hudmanager.lua:317 init_finalize() lib/managers/hudmanager.lua:219 init_finalize() lib/setups/gamesetup.lua:759 init_finalize() lib/setups/networkgamesetup.lua:15 core/lib/setups/coresetup.lua:444 ------------------------------- Callstack: payday2_win32_release_vr (???) ??? payday2_win32_release_vr (???) ??? payday2_win32_release_vr (???) ??? payday2_win32_release_vr (???) zip_get_name ntdll (???) RtlAllocateHeap ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.1.1 CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1 DirectX : 12.0 GPU : AMD Radeon RX 6600 [Video:3072,Sys:0,Shared:1023,Vendor:0x1002] Language : english Memory : 16309MB 608KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX11 threaded Sound : Microsoft (Speakers (Realtek USB2.0 Audio))
Released a auto update that may fix the crash
Only used this mod, and the game stopped crashing after closing this mod, and restarted crashing after opening the mod.
The mod is set to default, only the language is changed.