steam-test1 / VPlusHUD

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Game crashes instantly upon connecting to online game from crime.net or fast.net #304

Closed AistoBasBistoC closed 4 months ago

AistoBasBistoC commented 4 months ago

Whenever I attempt to join a lobby from either crime.net or fast.net, the game crashes instantly. I've tried tinkering with settings including disabling fast.net but no luck so far.

Crash dump:

Loading Dump File [C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\payday2_win32_release_12950100_crash_2024_7_4T5_28_28C0.mdmp] Comment: 'Application has crashed: C++ exception mods/VanillaHUD Plus/Core.lua:1126: bad argument #1 to 'write' (string expected, got nil)

SCRIPT STACK

SaveRoom() @mods/VanillaHUD Plus/Core.lua:1126 func() @mods/VanillaHUD Plus/lua/FastNet.lua:651 join_server() @mods/base/req/core/Hooks.lua:268 callback() @mods/Lobby Inspect/lua/MenuManager.lua:140 callback_func() @mods/base/req/utils/QuickMenu.lua:58 button_pressed() lib/managers/dialogs/dialog.lua:61 button_pressed() lib/managers/dialogs/genericdialog.lua:375 button_pressed_callback() lib/managers/dialogs/genericdialog.lua:371 mouse_press() lib/managers/dialogs/genericdialog.lua:123 lib/managers/mousepointermanager.lua:345


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.243 CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[31.0.15.4629] Language : english Memory : 32694MB 96KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (Schiit Hel 2e))

' User Mini Dump File: Only registers, stack and portions of memory are available

***** Path validation summary ** Response Time (ms) Location Deferred srv Symbol search path is: srv Executable search path is: Windows 10 Version 19044 MP (12 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal Edition build lab: 19041.1.amd64fre.vb_release.191206-1406 Debug session time: Wed Jul 3 22:28:29.000 2024 (UTC - 7:00) System Uptime: 79 days 19:36:16.967 Process Uptime: 0 days 0:02:55.000 ................................................................ ................................................................ .................... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (308.3e28): C++ EH exception - code e06d7363 (first/second chance not available) For analysis of this file, run !analyze -v eax=00000001 ebx=00000000 ecx=00000003 edx=00000000 esi=75a14f10 edi=74af05e8 eip=770d39bc esp=0019b8a8 ebp=0019b8b4 iopl=0 nv up ei pl nz na po nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202 ntdll!NtGetContextThread+0xc: 770d39bc c20800 ret 8

Other Mods Installed:

AistoBasBistoC commented 4 months ago

I believe I've resolved the issue now, removing Lobby Inspect seemed to have fixed it.