Closed stefan-baumann closed 4 years ago
Currently the map file embedded in a .Replay.Gbx file is not parsed due to issues regarding the parsing of its contents, but instead stored as a byte[] in ReplayMapClass.cs. It would be nice to get access to the data in that binary chunk.
byte[]
Seems to work properly now and also implemented in GameBoxView thanks to @donadigo
Currently the map file embedded in a .Replay.Gbx file is not parsed due to issues regarding the parsing of its contents, but instead stored as a
byte[]
in ReplayMapClass.cs. It would be nice to get access to the data in that binary chunk.