A remake of the classic Dune 2 - The Building of a Dynasty (by Westwood Studios) with several enhancements. Like: higher screenresolutions, zooming, multiselect, skirmish play, etc.
When setting the credits to a high number, eg, 10,000, the credits are lost if a harvester returns before silos can be built for the available credits.
In the original game, if memory serves, the starting credits didn't require storage in spice silos.
displayed credits = "starting credits" + "Harvested credits --> silo/refinary storage" - "spent" or similar.
Hmm, good one. When credits are added or substracted a check is done if you can store them, so it makes sense why it happens. But, I agree with you that starting credits should be unaffected.
When setting the credits to a high number, eg, 10,000, the credits are lost if a harvester returns before silos can be built for the available credits. In the original game, if memory serves, the starting credits didn't require storage in spice silos. displayed credits = "starting credits" + "Harvested credits --> silo/refinary storage" - "spent" or similar.