stefanhendriks / Dune-II---The-Maker

A remake of the classic Dune 2 - The Building of a Dynasty (by Westwood Studios) with several enhancements. Like: higher screenresolutions, zooming, multiselect, skirmish play, etc.
https://www.dune2themaker.com
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Start Credits disappear after first harvest #563

Open itwhite81 opened 2 years ago

itwhite81 commented 2 years ago

When setting the credits to a high number, eg, 10,000, the credits are lost if a harvester returns before silos can be built for the available credits. In the original game, if memory serves, the starting credits didn't require storage in spice silos. displayed credits = "starting credits" + "Harvested credits --> silo/refinary storage" - "spent" or similar.

stefanhendriks commented 1 year ago

Hmm, good one. When credits are added or substracted a check is done if you can store them, so it makes sense why it happens. But, I agree with you that starting credits should be unaffected.