A remake of the classic Dune 2 - The Building of a Dynasty (by Westwood Studios) with several enhancements. Like: higher screenresolutions, zooming, multiselect, skirmish play, etc.
As for the bullets, I outsourced the reading of data from SANDWORM and ORNITHOPTER. This work is temporary, it is a test on two units which, if successful, should be generalized to the other units.
I am waiting for the validation of this prototype before continuing the migration.
I am waiting for the validation of this prototype before continuing the migration.
There are people to deal with :)
The creation of units.ini is temporary, it allows me to see what needs to be converted.
I will make a special dataLoader class to relieve the common.cpp file
The idea would be to read the datas with a for loop, which will be possible when I can easily access the names of the textures
As for the bullets, I outsourced the reading of data from SANDWORM and ORNITHOPTER. This work is temporary, it is a test on two units which, if successful, should be generalized to the other units. I am waiting for the validation of this prototype before continuing the migration.
I am waiting for the validation of this prototype before continuing the migration. There are people to deal with :)