Open stefnotch opened 11 months ago
Inspiration: https://www.minecraft.net/content/dam/archive/ab19f732ca96bda2a3aaffa7e7130843-TWO.jpg https://sketchfab.com/3d-models/ode-to-escher-9610eb2ded484cf6b201c65ab612a1cf https://sketchfab.com/3d-models/ode-to-escher-9610eb2ded484cf6b201c65ab612a1cf (Very alternate direction https://www.reddit.com/r/Unity3D/comments/17fallb/the_bestlooking_game_environment_i_ever_made_is/)
For starters, we might as well use https://github.com/mxgmn/Blog/blob/master/Escheresque.md
I could make the models myself in Blender (modular ones), and use a brutalist, concrete style. That way, I can get away with low poly textures. A certain sci fi style would also be doable, but it's more work.
Modeling in Blender, fun for Stefan Gltf export
Portal/window rendering can be done as follows
Inspiration: https://www.minecraft.net/content/dam/archive/ab19f732ca96bda2a3aaffa7e7130843-TWO.jpg https://sketchfab.com/3d-models/ode-to-escher-9610eb2ded484cf6b201c65ab612a1cf https://sketchfab.com/3d-models/ode-to-escher-9610eb2ded484cf6b201c65ab612a1cf (Very alternate direction https://www.reddit.com/r/Unity3D/comments/17fallb/the_bestlooking_game_environment_i_ever_made_is/)
For starters, we might as well use https://github.com/mxgmn/Blog/blob/master/Escheresque.md
I could make the models myself in Blender (modular ones), and use a brutalist, concrete style. That way, I can get away with low poly textures. A certain sci fi style would also be doable, but it's more work.
Modeling in Blender, fun for Stefan Gltf export