I'm building some Vulkan stuff (libraries) on my free time, and I'm considering using 16 bit floats for HDR textures to save some VRAM. Currently I have a pretty good sulution of converting between the two but I wouldn't mind a speedup on processors that support this.
Hey. I was looking around for a cross compiler library like this and looks like this is the best so far.
Would it be possible to add a test for F16C extensions? https://en.wikipedia.org/wiki/F16C EAX == 1, ECX bit 29.
I'm building some Vulkan stuff (libraries) on my free time, and I'm considering using 16 bit floats for HDR textures to save some VRAM. Currently I have a pretty good sulution of converting between the two but I wouldn't mind a speedup on processors that support this.