Closed thrust26 closed 5 years ago
Examples:
This source might help as well: http://www.ataricompendium.com/faq/vcs_tia/vcs_tia.html
Further common problems to address:
shuffleplayer
related, two variations);
TJ: Obelix has 3 stray pixels on the title screen too
Octopus has wrong pixel in the copyright/score area
Room of Doom has an extra line before the 1 in "ROOM01"
Stray pixel in Ski Hunt score display
Space Treat Deluxe has stray pixel on title
Squeeze Box extra pixel in game/score display
SW-Ewok Adventure has stray pixel in game displayThis is implemented in the Developer/TIA tab.
The delays seems to vary slightly between console types, especially for PF. So we should analyze the delay differences and make the delays configurable, either individually of combined per console type.