If for example Impromptu's Clocked has Run output wired to Turing machine's reset in and run is activated on Clocked then Turing Machine skips step one and start at step 2, so ends up 1 step fast of where it should start.
That makes it hard to sync to anything especially if polyrhythmic but has a steady structure and it needs to line up step 1 with the kick drum. Given TM starts on Step 2 the drum appears one step slow, but it's TM that is one step fast, can this please be fixed so it starts on Step 1 and not skip the first step? One has to reset it to actually start on Step 1, but that causes glitches not desirable.
If for example Impromptu's Clocked has Run output wired to Turing machine's reset in and run is activated on Clocked then Turing Machine skips step one and start at step 2, so ends up 1 step fast of where it should start.
That makes it hard to sync to anything especially if polyrhythmic but has a steady structure and it needs to line up step 1 with the kick drum. Given TM starts on Step 2 the drum appears one step slow, but it's TM that is one step fast, can this please be fixed so it starts on Step 1 and not skip the first step? One has to reset it to actually start on Step 1, but that causes glitches not desirable.