Open Letoric opened 7 years ago
Indeed, all those lines are things I can not avoid, to keep cross-mod compatibility with a few mods like NSC, That's Not Fair, A Stellaris Remake, and some other mod I forgot.
Except this line, which was indeed a mistake:
Line: 276[14:40:44][trigger.cpp:306]: Invalid Scope type for trigger has_ship_flag in common/scripted_effects/ass_relations.txt line : 313
Fixed, thank you :-)
Can't you put those lines in a separate mod, a compatibility mod? Or perhaps leverage the same stuff that Paradox uses to check if a specific DLC is owned?
On Fri, Oct 6, 2017 at 3:22 PM, folk notifications@github.com wrote:
Indeed, all those lines are things I can not avoid, to keep cross-mod compatibility with a few mods like NSC, That's Not Fair, A Stellaris Remake, and some other mod I forgot.
Except this line, which was indeed a mistake: Line: 276[14:40:44][trigger.cpp:306]: Invalid Scope type for trigger has_ship_flag in common/scripted_effects/ass_relations.txt line : 313
Fixed, thank you :-)
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I understand, however, I'm a firm believer that errors should be fixed :) Would appreciate if you're able to cover those by using the DLC detection logic or separate mod, but if not, I can work through it on my own.
On Fri, Oct 6, 2017 at 3:29 PM, folk notifications@github.com wrote:
They are of course harmless, the other errors.
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I can indeed put some of them in a compat mod, like these ones could be avoided:
[14:40:42][component.cpp:497]: Component "ASS_TYPE_XLARGE" has invalid technology "tech_battle_fortress_1".
[14:40:43][effect_impl.cpp:3380]: Could not find ship size specified for create_ship effect!
File: events/ass_controller_marker.txt
Line: 100
[14:40:45][trigger_impl.cpp:3155]: is_ship_size trigger at file: common/scripted_triggers/ass_op_military_triggers.txt line: 46 has an invalid ship size.
I'll reopen the bug for that, but I have to say it's quite low priority given that the errors are entirely harmless.
Yes, but you see if the Stellaris lexer/parser was smart, they would not be errors at all. All the lines of code that produce those errors are "gated" behind if-conditions that block evaluation of them.
Their interpreter, at runtime, obviously stops at those conditions.
Hello. Love the concept of the mod. It appears that it has some errors currently, whether ran alone, or with other mods.
[14:40:42][component.cpp:497]: Component "ASS_TYPE_XLARGE" has invalid technology "tech_battle_fortress_1". [14:40:43][effect_impl.cpp:3380]: Could not find ship size specified for create_ship effect! File: events/ass_controller_marker.txt Line: 100 [14:40:44][effect_impl.cpp:3380]: Could not find ship size specified for create_ship effect! File: common/scripted_effects/ass_op_military.txt Line: 276[14:40:44][trigger.cpp:306]: Invalid Scope type for trigger has_ship_flag in common/scripted_effects/ass_relations.txt line : 313 [14:40:44][ship_size.cpp:414]: invalid component set "sc_friendly_aura" in ship size autonomous_assembler [14:40:44][ship_size.cpp:414]: invalid component set "sc_defense_aura" in ship size autonomous_assembler [14:40:44][ship_size.cpp:414]: invalid component set "station_architecture_components" in ship size ass_military_complex [14:40:45][trigger_impl.cpp:3155]: is_ship_size trigger at file: common/scripted_triggers/ass_op_military_triggers.txt line: 46 has an invalid ship size. [14:40:45][effect_impl.cpp:1128]: Error in fire event effect at file: events/addonmenu.txt line: 88, could not find event: TNF.1 [14:40:45][effect_impl.cpp:1128]: Error in fire event effect at file: events/addonmenu.txt line: 94, could not find event: zhowstart.10 [14:40:45][effect_impl.cpp:1128]: Error in fire event effect at file: events/addonmenu.txt line: 124, could not find event: tnfMenu.1 [14:40:45][effect_impl.cpp:1128]: Error in fire event effect at file: events/addonmenu.txt line: 132, could not find event: zhowstart.3 [14:40:45][trigger_impl.cpp:3155]: is_ship_size trigger at file: common/scripted_triggers/ass_op_military_triggers.txt line: 46 has an invalid ship size.