The "else" statement in TracePixels is cheating the grapple effect with a DistanceJoint and 2 points rather than using the physics nodes. Try to use the physics nodes and add logic while constraining so the length remains a constant distance while permitting slack.
The "else" statement in TracePixels is cheating the grapple effect with a DistanceJoint and 2 points rather than using the physics nodes. Try to use the physics nodes and add logic while constraining so the length remains a constant distance while permitting slack.