Open x00l opened 7 years ago
The key controls in the InputManager are still using Unity defaults, which are more geared for a FPS, and a little too spaced out on the keyboard. We should work out if there's a better layout we could be using and implement it.
The key controls in the InputManager are still using Unity defaults, which are more geared for a FPS, and a little too spaced out on the keyboard. We should work out if there's a better layout we could be using and implement it.