stenobot / Marimo

A game called Marimo
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InputManager: Define intuitive controls & implement #59

Open x00l opened 7 years ago

x00l commented 7 years ago

The key controls in the InputManager are still using Unity defaults, which are more geared for a FPS, and a little too spaced out on the keyboard. We should work out if there's a better layout we could be using and implement it.