Changed matrix to Float32Array type.
Adjusted unit tests and interface accordingly.
Now renders at 5-6 times the speed. I THINK I can potentially squeeze more performance by creating a separate dedicated 4x4 matrix class, but I think this is fine for now.
Changed matrix to Float32Array type. Adjusted unit tests and interface accordingly.
Now renders at 5-6 times the speed. I THINK I can potentially squeeze more performance by creating a separate dedicated 4x4 matrix class, but I think this is fine for now.