stephengold / Libbulletjme

A JNI interface to Bullet Physics and V-HACD
https://stephengold.github.io/Libbulletjme/lbj-en/English/overview.html
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CollisionSpace: add accessors for m_forceUpdateAllAabbs #23

Closed gameusefly closed 1 year ago

stephengold commented 1 year ago

@gameusefly: Interesting feature. Do you have an application that needs this?

gameusefly commented 1 year ago

Yeah, I have discovered one "performance issue", that all collision objects will update their aabb on stepSimulation even when the CollisionObject is not active. I wanted it to contribute it to DynamX (Minecraft Physics Modification) because of the positive impact in performance.