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stephengold
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Minie
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
https://stephengold.github.io/Minie/minie/overview.html
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build(deps-dev): bump braces from 3.0.2 to 3.0.3
#44
dependabot[bot]
closed
3 months ago
0
JVM crash while loading a scaled MeshCollisionShape
#43
stephengold
closed
5 months ago
4
BoundingValueHierarchy serialization data not portable
#42
stephengold
opened
5 months ago
7
JVM crash while serializing certain BoundingValueHierarchy objects on Windows
#41
stephengold
closed
5 months ago
13
some collision shapes fall through a flat terrain with contact filtering
#40
stephengold
opened
6 months ago
25
Consider having pure getter/setter methods
#39
tonihele
opened
6 months ago
2
Downloading two versions of the same jme3-testdata library
#38
capdevon
closed
9 months ago
2
Make the flags of the 5-parameter pSpace.update() method configurable when using BulletAppState
#37
capdevon
closed
10 months ago
0
incorrect contactStartedListeners in PhysicsSpace.onContactProcessed() method
#36
capdevon
closed
10 months ago
1
soft-body simulation hangs with ConfigFlag.VF_SS
#35
stephengold
opened
1 year ago
5
Hi Samuel.
#34
NullifiedGalaxy
closed
1 year ago
0
Bump convict from 6.2.3 to 6.2.4
#32
dependabot[bot]
closed
1 year ago
0
Bump json5 from 2.2.1 to 2.2.3
#31
dependabot[bot]
closed
1 year ago
0
Bug of PreComposer
#30
foxcc2021
closed
2 years ago
4
Page not found for 'Collision Detection' link in README file
#29
capdevon
closed
2 years ago
1
Character fall through ground in HelloWalkOtoCc test
#28
Ali-RS
closed
2 years ago
4
build(deps): bump convict from 6.2.2 to 6.2.3
#27
dependabot[bot]
closed
2 years ago
0
Gradle: Problems with '+' sign in version number
#26
pavly-gerges
closed
2 years ago
7
Must this be used with jMonkeyEngine?
#25
orange451
closed
2 years ago
5
Minie doesn't work with jMonkeyEngine SDK v3.3.0-stable on Windows 10
#24
tdhargraves
closed
2 years ago
3
About Half the Examples I tried crashed at bulletjme.dll+0x79570
#23
tdhargraves
closed
2 years ago
6
build(deps): bump minimist from 1.2.5 to 1.2.6
#22
dependabot[bot]
closed
2 years ago
0
Be more expressive about a Version Matrix
#21
MeFisto94
closed
2 years ago
6
btAssert from HingeJoint.setAngularOnly(true)
#20
stephengold
closed
2 years ago
3
JRE crash with zero-thickness mesh shape in Minie v4.5
#19
stephengold
closed
2 years ago
4
BetterCharacterControl hops across seams
#18
stephengold
closed
2 years ago
31
pure virtual method called during TestCloneShapes on Linux
#17
stephengold
closed
3 years ago
16
MinieExamples uses deprecated classes
#16
stephengold
closed
3 years ago
1
Removed <type>pom</type> from the Maven dependency example
#15
duncanj
closed
3 years ago
1
outrageous wheel location
#14
stephengold
closed
3 years ago
3
vehicle acceleration depends on its location
#13
stephengold
closed
3 years ago
6
crash during PhysicsCollisionObject_finalizeNative
#12
ertugrulcetin
closed
3 years ago
18
switch to Bullet v3
#11
stephengold
opened
3 years ago
1
TestCloneJoints crashes on MacOS X
#10
stephengold
closed
4 years ago
1
TestCloneBody crashes Java 14 JVM on Windows
#9
stephengold
closed
4 years ago
3
Maven dependency
#8
CesarChodun
closed
4 years ago
6
Minie iOS support.
#7
ghost
opened
4 years ago
4
Minie for jme 3.3
#6
d01010101
closed
4 years ago
6
Armature assigned but no weights elements cause IllegalStateException
#5
oxplay2
closed
4 years ago
13
Exception thrown upon BulletAppState creation
#4
ghost
closed
4 years ago
0
btVector3::normalize(): Assertion `!fuzzyZero()' failed
#3
stephengold
closed
4 years ago
11
soft-body access violations with Java 9+ on Windows
#2
tdhargraves
closed
4 years ago
56
no bones for gltf model
#1
oxplay2
closed
5 years ago
13