Closed Evanator05 closed 1 year ago
so.. this was dumb of me. rename it to launcher.exe and it should fix itself. the issue is that it checks the filename of the executable it's meant to be a safety valve for determining if you are running the python script or the executable but apparently it's a double edged sword for renaming.
I had a similar problem but upon renaming the file, all I see is a blank blue window alongside a smaller white window saying "Error: Failed to play audio"... any fix for this?
I had a similar problem but upon renaming the file, all I see is a blank blue window alongside a smaller white window saying "Error: Failed to play audio"... any fix for this?
the issue is that the library they use for audio doesn't install properly, even if you try installing it with pip it doesn't work
Evan this is not correct. They were using the exe, which has the modules baked in. Also the sound is handled by pygame so it's doubly not the case. The issue is when you are using exe it must be named launcher.exe any other error will cause it to fail detecting the assets folder. The error the reply had is because an asset wasn't being copied. latest version addresses this and many other issues.
Describe the Bug
When I try to launch the launcher I get this error
Traceback (most recent call last): File "launcher.pyw", line 731, in
File "launcher.pyw", line 728, in main
File "launcher.pyw", line 626, in create_launcher_window
File "tkinter__init__.py", line 2136, in wm_iconbitmap
_tkinter.TclError: bitmap ".\assets\icon.ico" not defined
Reproduction Steps
open the launcher with the 2 roms in the same folder
Expected Behavior
I expect the launcher to open
Actual Behavior
the launcher doesnt open
Operating System
Windows 11
Screenshots