stephomi / sculptgl

DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead
https://stephaneginier.com/sculptgl/
MIT License
1.39k stars 360 forks source link

Saving all and go to Sketchfab does not seem to work? #76

Closed enzyme69 closed 6 years ago

enzyme69 commented 6 years ago

I tried saving PBR and also trying the Sketchfab option but there seems to be no way to save Texture Albedo, Roughness, Metalness, etc?

Can we also have option like Dirty Vertex and AO output? Or I just use Blender for it?

stephomi commented 6 years ago

Sculptgl doesn't author textures, only vertex painting. So basically, there is no way to export reliably the rough/metal painting information (the albedo information should work fine though).