Open steren opened 6 months ago
To fix mobile support where max texture size is lower than the eye image size, we just realized the eye image.
Instead, we could split it in multiple images, used as different textures, potentially on different meshes.
This would allow keeping the full image resolution.
To fix mobile support where max texture size is lower than the eye image size, we just realized the eye image.
Instead, we could split it in multiple images, used as different textures, potentially on different meshes.
This would allow keeping the full image resolution.