stereolabs / zed-UE5

ZED plugin and examples for Unreal Engine 5 (Standard Engine)
MIT License
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Updated to support UE5.2 #27

Closed gaslightgames closed 1 year ago

gaslightgames commented 1 year ago

Changed use of uint8 to bool, fixing compiler warnings for conversion. Added constructors to structs where there weren't any. Updated Constructor initialisation lists to be complete to matching properties and reordered where properties were warned against being initialized after others. Added use of Texture/Material Getters and Setters. Fixed getting of D3D Native Resource (in StereolabsTexture.cpp). This accompanies the change in the D3D RHI in UE5.2 update.

Bvallon-sl commented 1 year ago

Thanks a lot for the PR ! :)