Closed AmerSam265 closed 2 years ago
Hi,
the foruma, for a sl::CalibrationParameters::calibration_parameters
cam (not sl::CalibrationParameters::calibration_parameters_raw
) for a pixel p is :
depth = cam.fx cam.baseline / disparity;
X = (p.x - cam.cx) depth / cam.fx
Y = (p.y - cam.cy) * depth / cam.fy
Z = depth
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Hello, I am wondering how can I get the 3D world coordinates from pixel coordinates and ZED camera parameters, I know that we can get them directly using sl.MEASURE.XYZRGBA but I want to know how it is done mathematicaly ? Thank you in advance!