Closed saratrajput closed 4 years ago
Hi,
This is the expected behavior since we want to indicate that Point cloud visualization gives better results in the STANDARD mode (because it's more precise, less filtering). Therefore, in Depth Viewer, we don't show the point cloud in FILL mode. However, using the ZED SDK, you can of course access the point cloud Mat using FILL or STANDARD mode without restrictions.
@obraun-sl Thanks for the quick reply. I just had a quick follow up question.
So is it advisable to use STANDARD
mode with confidence_threshold
and textureness_confidence_threshold
at 100 or FILL
mode for applications where accuracy of the point cloud is more important? I couldn't understand from the documentation itself.
If accuracy of the point cloud is the most important, always use the STANDARD mode. To increase/decrease density of the depth map, you can change the confidence/texture confidence, depending on the level of density you need.
Perfect. Thank you.
And one last thing I wanted to clear. About QUALITY
and ULTRA
mode. Is ULTRA mode only meant to be used when the objects are farther away? Or should I expect better results when objects are within 0.3 ~ 1m in well lit environment from ULTRA mode than QUALITY mode? Processing time and memory not being an issue.
Anyway I'll close this issue since my initial question was answered.
Why does
Zed Depth Viewer
show point cloud is only available inStandard Mode
when I try to switch to Fill? Is it supposed to be like this or am I missing something here?I'm using
Zed SDK 3.1
, withZed-M
camera onUbuntu 18
.