Closed LudoTexx closed 4 years ago
I have add the missing file into :
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.2\include
And now i have same error but with 'GL/glew.h', i'm C# programmer, i do not use C++ usually.
It is possible to stream with your code sample and get the SbS video into a kind of IP receptor to HDMI to plug into a 3D TV?
thank you.
Hi, It seems there is an issue on this sample, since it does not require GLViewer.h/.cpp anymore but the file is still in the repository. Try to delete the cmake cache (or just remove your build folder), then remove GLViewer.h/.cpp from the include/src directory and relaunch cmake again. It should not try to include GLViewer anymore
Thank you.
Can you explain me about the stream protocol the ZED cam use?
I can't read the stream with my C# app, or VLC for exemple.
Can you write me the URI i can use for get the stream?
rtp://XXX.XXX.XXX.XXX:XXXX http://XXX.XXX.XXX.XXX:XXXX udp://XXX.XXX.XXX.XXX:XXXX?pkt_size=1316
Thank you inadvance.
The streaming module is made to be only received by the ZED SDK, therefore it's not a standard stream you can read by VLC or other apps. Either use the ZED SDK in your app (we have a unity (C#) plugin for the ZED SDK that might help), or if you want to have a standard stream and not use the ZED SDK on the receiver part, then I suggest to look at gstreamer (sender and receiver) to have standard streaming.
Links: Unity plugin https://github.com/stereolabs/zed-unity GStreamer : https://gstreamer.freedesktop.org/
ok thank you for that
Thank you for links too.
Ludo
Hello,
I just get my new ZED 2 camera today, and everything look to work great but i got one problem with the stream receiver code.
When i try to run the code i got this error in VS2019 : (after translation)
I got no errors on my CMake results and this is the only project where i got this error.
The GLViewer.hpp file are on my include folder.
Best regard's, Ludo.