Closed brickyt closed 9 months ago
The traction_limit
, longitudinal_traction_curve_scale.y
and lateral_traction_curve_scale.y
properties of the tires are probably what you're looking for. Try setting them to a higher value, maybe something like 1.5 as a start. longitudinal_traction_curve_scale.y
affects acceleration and braking, whereas lateral_traction_curve_scale.y
affects steering. They don't have to be equal, but traction_limit
should normally be set to the larger of the two curve scale values.
You'd probably also want to lower the vehicle's center of mass, otherwise it will roll a lot due to the high grip forces.
Amazing job with this vehicle controller! Best godot vehicle demo I've seen out there!
I am going for a simcade feel for my prototype and wanting to reduce the amount of sliding/slipping when the car is at high speeds and turning fully left or right.
Any help or tips would be most appreciated! Cheers!