For example, a blue player takes the red flag and starts walking towards their side of the game; then they disconnect from the game. They are put into observer mode and their has_flag boolean is set to false, but the red_flag_captured boolean is NOT reset to false.
Here is a snapshot of the json when this happened:
For example, a blue player takes the red flag and starts walking towards their side of the game; then they disconnect from the game. They are put into observer mode and their has_flag boolean is set to false, but the red_flag_captured boolean is NOT reset to false.
Here is a snapshot of the json when this happened: