Closed ChainedLupine closed 3 years ago
I have a pseudo-language that I use in some props of my scene objects, and godot-parser doesn't like escaped strings.
Example from test_parse_files.py on my project: condition = "has_ability(\"djump\")" <x> condition = "has_ability("djump")"
condition = "has_ability(\"djump\")" <x> condition = "has_ability("djump")"
Note that I didn't add the escaping. I just typed has_ability("djump") in the editor, and apparently on save it escapes it.
has_ability("djump")
Thanks for the report! Should be fixed now
I have a pseudo-language that I use in some props of my scene objects, and godot-parser doesn't like escaped strings.
Example from test_parse_files.py on my project:
condition = "has_ability(\"djump\")" <x> condition = "has_ability("djump")"
Note that I didn't add the escaping. I just typed
has_ability("djump")
in the editor, and apparently on save it escapes it.