Closed stevegrossi closed 7 years ago
I'm not actually sure about this change. It is consistent with Risk rules, but it's pretty unrealistic that it would allow you to march a massive army entirely around the entire world in a single turn (though that does incentivize defense-in-depth). I kind of like how things work now where you can move at most 3 units into a tile after capturing it, allowing for a bit of momentum after victory but not a massive wrecking ball rolling over entire continents.
Perhaps most realistic would be the ability to move any number of units into a captured tile, but preventing those units from attacking again in the same turn. This is what Compact Conflict does: you basically can't initiate attacks from tiles you didn't control at the start of the turn.
I suppose I could start by implementing this change, and then consider the "no chaining attacks" rule afterward if things need slowing down.
As in Risk, you should be able to move any number of units into a tile you just captured from the tile you attacked from immediately after attacking.
This poses some novel challenges:
And of course, the AI would need to know how to deal with this.
I think the UI introduced in #26 will be helpful here.