stevegrossi / sengoku

An online Risk-like game built with Elixir and Phoenix LiveView
https://www.playsengoku.com/
60 stars 3 forks source link

Allow moving units into a captured tile immediately after capturing it #27

Closed stevegrossi closed 7 years ago

stevegrossi commented 7 years ago

As in Risk, you should be able to move any number of units into a tile you just captured from the tile you attacked from immediately after attacking.

This poses some novel challenges:

And of course, the AI would need to know how to deal with this.

I think the UI introduced in #26 will be helpful here.

stevegrossi commented 7 years ago

I'm not actually sure about this change. It is consistent with Risk rules, but it's pretty unrealistic that it would allow you to march a massive army entirely around the entire world in a single turn (though that does incentivize defense-in-depth). I kind of like how things work now where you can move at most 3 units into a tile after capturing it, allowing for a bit of momentum after victory but not a massive wrecking ball rolling over entire continents.

Perhaps most realistic would be the ability to move any number of units into a captured tile, but preventing those units from attacking again in the same turn. This is what Compact Conflict does: you basically can't initiate attacks from tiles you didn't control at the start of the turn.

I suppose I could start by implementing this change, and then consider the "no chaining attacks" rule afterward if things need slowing down.