stevehalliwell / ulox

A bytecode interpreted scripting language for games in Unity.
MIT License
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Investigate optimisations around array access #251

Open stevehalliwell opened 1 month ago

stevehalliwell commented 1 month ago

our soa is perhaps slower than it needs to be due to the lack of specific optimisation passes around the use of inidicies.

stevehalliwell commented 3 weeks ago

There's some here already, matching the property registerisation