Open stevekrouse opened 7 years ago
Two other thoughts:
1) It might make sense to have a seperate menu in the Sprite & Backgrounds tab in the documentation for "Animated Images" where we have a number of these characters made for them already
2) Depending on how hard it is to do this with arrays of images and image sprites, it might make sense to create an AnimatedImage sprite in the WoofJS core library where you can link directly to a spritesheet and tell it where each of the images is with coordinates, the way spritesheets are normally used.
This may or may not be related to getting gifs to work in woof #42.
Having characters that animate really adds a lot to the quality of a game. It would be great if we could have a library of these characters (maybe a dozen or so to start) that kids and plug into their games from the documentation. We would put all of the images to the various costumes into an array and switch between them all in a loop. The user would copy that entire block of code to get the sprite with animations.
I've seen kids use spritesheets in Scratch, but I forget how.
Maybe they cut the characters out of a spritesheet one by one by hand and create separate costumes for each one? That seems like a lot of work but might be the simplest way to use them. Potentially there exists (or we could make) a tool that automatically cuts sprites into separate images and gives you a link to each one.