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steven11sjf
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dreaditor
A PyQt5-based Metroid Dread data visualizer
GNU General Public License v3.0
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Collision camera dropdowns stay open in subarea tree even if setup dropdown is closed
#19
MayberryZoom
opened
2 hours ago
1
Change PyQt5 dependency to PySide6
#18
MayberryZoom
closed
2 hours ago
0
paint collision in actordefs
#17
steven11sjf
closed
2 days ago
0
Render magnets as cyan
#16
steven11sjf
opened
3 days ago
1
Render positional audio, point/spot lights, etc as gradients
#15
steven11sjf
opened
3 days ago
0
Ruff, Precommit and Action
#14
steven11sjf
closed
4 days ago
0
Subarea View
#13
steven11sjf
closed
4 days ago
1
Load bossrush packages
#12
steven11sjf
closed
6 days ago
0
Add super missile and baby block tile brushes
#11
MayberryZoom
closed
1 week ago
0
Add rendering for world graph connections and node IDs
#10
MayberryZoom
closed
1 week ago
1
changed from PyQt5 to PySide6
#9
steven11sjf
closed
1 month ago
0
Scenario data refactor
#8
steven11sjf
opened
1 month ago
0
Data section refactor
#7
steven11sjf
opened
1 month ago
0
Add collision created in BMSAD function
#6
steven11sjf
closed
2 days ago
0
display SPAWNPOINT:voActorBlueprint correctly
#5
steven11sjf
opened
7 months ago
0
Select WP links by double-clicking an item in Actor Data Tree
#4
steven11sjf
closed
7 months ago
0
Paint LogicPaths
#3
steven11sjf
closed
7 months ago
0
Paint LogicShapes
#2
steven11sjf
closed
7 months ago
0
Display collision cameras and actors inside them in the actor list
#1
steven11sjf
closed
4 days ago
1