Closed coco9515 closed 3 years ago
I could do this for base game classes, but I can't do this for subclasses. The reason I can't tie it with subclasses is that they don't have a specific order they're given in, someone might get a role last that would increase the chances of another role spawning. I can look into doing it with a base game class, though.
Even with the base game role, that would already be powerfull !
I had another idea where those "required" base could help, it's with the "escapes_as", it could lock the escape for the subclass as long as there are the selected roles still present - or with a boolean toggle, inverse it and make only able to escape while those role are present 🤔
I'll try to implement some type advanced escape rules like you described.
Implemented spawn_parameters
. See here. Advanced escape rules will be set for next release.
Is your feature request related to a problem? Please describe. I have no way to make certain class spawns based on the number of people having this (or another) role.
Describe the solution you'd like Dictionary of role (and/or classes). A boolean to swith between "Requirement" for the class to be available and "Bonus" that would give an bonus to the "ChanceToGet" of this class.
Describe alternatives you've considered N/A
Additional context If SCP-173 naturally spawn, I would love to have a higher % for my 173 specialist to spawn. If I have 5 or more classe D and no SCP-079; change one into SCP-079.
PS : I realized that's at least a part of what I asked for the "Linked class"; if what I proposed here can take into account both roles and classes, I guess that can work for both suggestion, no ?