Closed aurelienblais closed 3 years ago
I made no changes to my patches for grenades in that version. I also use that event myself here... I'll look into it when I get time to see if my plugin actually causes this issue.
Edit: Yeah, this is a bug, I'll see what I can do to fix it. Exiled's exploding grenade event is pretty wack though...
This will be fixed in the next release, I'm gonna be honest, idk who made the ExplodingGrenadeEvent for exiled, but that's some of the weirdest code I've seen lol.
Should be fixed here (I literally just call the event, I still need this because setting IsAllowed
to false still breaks windows and doors, which that patch fixes). Let me know if you experience any weird behavior, or it doesn't work after this.
I already reported the door and glass break bug to exiled, should be getting fixed soon enough, then I'll delete the patch entirely.
Describe the bug Using latest
pre
version, when a plugin add an event listener toMapEvents.ExplodingGrenade
, the event won't be triggered by a frag grenade.To Reproduce Steps to reproduce the behavior:
MapEvents.ExplodingGrenade
Expected behavior Don't break event binding
Versioning