Closed stevendeankennedy closed 8 years ago
I don't think alternating left and right for input is going to work.
Change to a basic input where any button accelerates and separate animation from input, instead attaching it to speed.
I think I got what you wanted with the animations. Basically: as long as the player is moving the running animation is played. A test .exe is zipped in my branch ATM. If it's good I'll push.
I don't think alternating left and right for input is going to work.
Change to a basic input where any button accelerates and separate animation from input, instead attaching it to speed.