Open mauriliodc opened 7 years ago
The 'Scene' stuff is a bit of a work-in-progress. The idea of the manipulator is that it would allow a visual method of interaction for objects in the scene graph, perhaps only visible when ctrl or shift is held down, or something. The logic may not all be hooked up right now for it to function as intended.
Hello, I needed a "low effort" manipulation gizmo for translation and rotation of objects. I used the "scene" example as boilerlate, basically I defined a Cube class (instead of the Axis one) to be added to the renderable tree.
SPOILER, Results: Video demo
From Pangolin/include/pangolin/scene/interactive.h I've modified the Manipulator class to make it looks like
My manipulator is:
Thus I can:
Results: Video demo
Now, it's a quick and dirty solution which works but, I wonder: