Closed GoogleCodeExporter closed 9 years ago
I was under the impression that your code did need to be GPLed, right? Its just
anything that extends the widgetFX platform. This is an important point. Please
clarify
Original comment by butle...@gmail.com
on 12 Sep 2008 at 9:00
I was interested in embedding something like widgetfx into a game library with
an mit
license.
The game library would be used in both gpl games & closed source proprietary
commercial games that use only open source libraries that don't require me to
ship
the source code too because embedded devices have low storage space & don't
always
have fast internet.
Original comment by Jamamo...@gmail.com
on 14 Sep 2008 at 12:45
In my opinion, licencing under GPL 3 is not only a technical issue. It's a
choice
from the maker of WidgetFX. It's the most free existing licence, which
efficiently
garantees the freedom of the software. So let's go with GPL 3!
Original comment by dufre...@gmail.com
on 31 Oct 2008 at 7:17
The license is GPL 3 with classpath exception (the same as Java). This means:
* You can write widgets with no license restrictions
* Commercial widgets can be created for sale with no license restrictions
The only restriction is on derivative works (such as a version of WidgetFX for
mobile
devices). This would have to be GPL licensed, but again the widgets themselves
have
no license restrictions.
I hope this helps clarify!
Original comment by steveonjava
on 1 Nov 2008 at 2:49
Original comment by steveonjava
on 1 Nov 2008 at 2:49
Thanks for adding the classpath exception! :)
Original comment by Jamamo...@gmail.com
on 17 Nov 2008 at 11:11
Original issue reported on code.google.com by
Jamamo...@gmail.com
on 12 Sep 2008 at 3:32