Closed Heydon closed 3 years ago
@Heydon I presume you're asking about scaling the drawing to always fit within the browser viewport. This is pretty easy, just define your dimensions in the SVG viewbox, and the browser will automatically scale your drawing.
For example, this isn't using the perfect freehand JS lib, but my solution is essentially what I've been using over here.
Heya, this isn't a perfect-freehand
specific issue so I'm moving to discussions.
👉 But here's the fix: just remove the viewBox
property!
Your example with just that line removed.
You never have to provide a viewBox
to an <svg>
element; and in most cases, I would suggest you don't provide one. If you styling an <svg>
element with CSS and leave the viewBox
off, then the browser will solve the coordinate space automatically—solving problems like the one you have here.
If you need to crop, zoom, etc, then I'd suggest transforming a <g>
element rather than using the viewBox
. (I've tried things both ways and the <g>
approach is better.)
Really love this tool; draws beautifully!
Something I'm having trouble with is keeping the pointer events / coords synced to the SVG.
It appears I can only get an accurate pointer location—directly under the cursor—if the SVG's
viewBox
matches its width and height inpx
. This can be addressed by dynamically updating theviewBox
, as in this example: https://codesandbox.io/s/objective-violet-e9ck1?file=/src/App.vue.As you can see, I do this viewBox translation on mounting the component with the
setDimensions
function. The remaining issue regards responsive design. If the browser is resized or I zoom out—and the SVG changes size as a result—this goes out of sync again. I have tried using a resizeObserver to address this (commented out) but it means the drawing/path nolonger scales with the SVG.Is there something about the tool that I don't understand or have missed that would make this easier? Or would I have to do something like add a viewBox-to-path-coords translation layer 😣?
Thanks!