Open Fyoncle opened 4 hours ago
does it behave differently when it's not set to 0? this sounds like intended behaviour
does it behave differently when it's not set to 0? this sounds like intended behaviour
Wdym when it's "not" set to 0, it just works as intended when its 100, but setting to 0 just breaks it
Happens when playersSleepingPercentage set to 0