Some memory management cleanup based on the output of valgrind, exitting normally pretty much immediately after the content is drawn.
The lion's share was the repeated reallocation in RoomScene::Update when the window is resized (seems to happen about 3 times during initialisation here).
Some memory management cleanup based on the output of
valgrind
, exitting normally pretty much immediately after the content is drawn.The lion's share was the repeated reallocation in
RoomScene::Update
when the window is resized (seems to happen about 3 times during initialisation here).