Open cowsiwin opened 6 years ago
This is expected behavior. I wrote VRController with the conviction that it should only care about controllers that have either a 3DoF or 6DoF pose. But there seems to be recurring demand for 0DoF as well... What are everyone’s thoughts on the best way to implement this?
My requirement was just for debugging on my desktop. I was hoping that the joysticks would work like a first person shooter and tilt the scene left/right/up/down and allow you to walk/fly through the scene. I was able to coerce Chrome into going into VR mode but there was no convenient control mode. I suppose I could have gotten a different FPS controller to work but I ran out of time.
Sent from my iPhone
On Aug 2, 2018, at 10:58 PM, Stewart Smith notifications@github.com wrote:
This is expected behavior. I wrote VRController with the conviction that it should only care about controllers that have either a 3DoF or 6DoF pose. But there seems to be recurring demand for 0DoF as well... What are everyone’s thoughts on the best way to implement this?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
Xbox ONE controller returns with a null gamepad.pose field. This is when running the demonstration link. The axis and button fields seem valid.
Is this a known limitation?
Details: Windows 10 id"Xbox 360 Controller (XInput STANDARD GAMEPAD)" Google Chrome | 65.0.3325.181 (Official Build) (64-bit) (cohort: Stable) Chrome flags: chrome://flags/#enable-webvr, chrome://flags/#enable-gamepad-extensions, chrome://flags/#openvr No VR display hardware attached
I am going to try Firefox.