Closed paulmasson closed 5 years ago
@stewdio have you had a chance to try this update?
A reply would be nice if you expect people to contribute to your repository.
@paulmasson is your demo still live? I might be able to have a go at testing this with some 6DOF gear + faff about with the standing matrix a little.
In any case I see your diff - going to give it a go.
Since there have been a great many changes to how Three.js handles WebVR since r87, I thought it would be simpler to jump over past issues, like #10, and go directly to the newest version. This PR updates the demo to use current methods. Live link here for testing:
https://rawgit.com/paulmasson/THREE.VRController/patch-3/
I can verify that it functions as expected for Oculus Go, but only with the standing matrix not set. I do not have other equipment for testing, so someone else needs to do that. I would assume past issues have been addressed for 6DOF equipment.