stewdio / THREE.VRController

Support hand controllers for Oculus, Vive, Windows Mixed Reality, Daydream, GearVR, and more by adding VRController to your existing Three.js-based WebVR project.
https://stewdio.github.io/THREE.VRController/
MIT License
230 stars 33 forks source link

Oculus Go: Controller moves when rotate head/glass #21

Open whatisor opened 5 years ago

whatisor commented 5 years ago

When we rotate our head, we expect controller is static (like native application).

stewdio commented 5 years ago

The 3DoF arm model could probably use a serious review. Would you like to look further into that? You’d be helping a very large group of people out with that one :wink:

whatisor commented 5 years ago

I just did a simple fix :). Remove the quaternion factor from the head, it is unnecessary. //this.armModel.setHeadOrientation( this.head.quaternion )