Open AceHack opened 9 years ago
Oh here is the url for Opus Codec
Also it would probably be best to actually somehow use as much of the C from the original project and have a combination C#\C project. That way you can push changes back to the original project that help it integration better with the AudioGraph API, bug fixes, GPU acceleration :), etc... and everyone benefits.
A very nice split between the two would be to use very high level AudioGraph APIs for all the plumbing and just have very small call outs to the geeky math stuff that actually does the hard work. This would set a nice pattern for tying into other C\C++ Codecs and hopefully even some C# codecs that can outperform C++ codes because garbage collection can actually be faster than ref counting in some cases :) Again one can dream.
This would be amazing in so many ways.
A great example of how to do a low latency codec in C#. A great low latency codec to have in your pocket. Might could be used to help with streaming.
I'm sure there are more benefits here.