Changes to how potions and ingredients are stored and handled
Anything potion related is now stored in a potion library object which can be
used to pull the pertinent metadata of a given id. The players inventory is now
stored in a single persistent dictionary structure as {"item_id": quantitity} this
prevents the hassle of trying to store whole objects when all that is needed is a
list of acquired items and their quantity
Anything potion related is now stored in a potion library object which can be used to pull the pertinent metadata of a given id. The players inventory is now stored in a single persistent dictionary structure as {"item_id": quantitity} this prevents the hassle of trying to store whole objects when all that is needed is a list of acquired items and their quantity