Open stickmastererik opened 1 month ago
A new fix to this problem is being experimented with:
Manually refresh map (scene) based on the nearest computer.
This code structure will help us detect it:
string gamemode = PhotonNetworkController.Instance.currentJoinTrigger.networkZone;
if (gamemode == "forest")
{
// We are in forest
}
if (gamemode == "city")
{
// We are in city
}
if (gamemode == "canyons")
{
// We are in canyons
}
if (gamemode == "mountains")
{
// We are in mountains
}
if (gamemode == "beach")
{
// We are in beach
}
if (gamemode == "sky")
{
// We are in clouds
}
if (gamemode == "basement")
{
// We are in basement
}
if (gamemode == "caves")
{
// We are in caves
}
Documentation for this experimental fix was submitted in #4
When I fix my Vive, I will try and test for some map loading functions in Gorilla Tag. Cable arrives today
Solution may be #5
See
ISSUES.md