Closed stig-atle closed 5 years ago
So, the issue boils down to this: Apply a 'triangulate' modifier, and then a 'edge split' modifier - the problem is resolved. Now I have to figure out how to do that on export, without messing up the original mesh. Kinda like taking a 'snapshot' with the resulting mesh, then export that.
apply a triangulate modifier, and split edges modifier makes it export the way I expect, now I need that result without adding modifiers while exporting.
Fixed by rewriting the geometry export code. I now export only tri's, through the use of 'loop_triangles'.
Not all geometry with modifiers and editing gets exported the way it should. Fix so that we are sure the mesh \ depgraph is updated, so that it exports the final geometry.
Typical example of the issue is seen here: