Open stig-atle opened 4 years ago
Almost done with the new shader nodes. Once that's done I'll push to a unstable pbrt-v4 branch and continue the work with the export code until it's stable. Once that branch is stable - I'll make that one the default branch, and make a pbrt-v3 branch to hold the older version.
Pushed my current pbrt-v4 code to the branch: https://github.com/stig-atle/io_scene_pbrt/tree/Pbrt-v4-support I will do all work there and update it frequently. Consider it highly unstable until I'm done. Meshes works, spot light works, diffuse shader works. More to be added shortly (I work as fast as I can on this).
Implement all new features in Pbrt-v4 format, so that we support it natively.