This pull request contains a small fix in the material export. Indeed, it seems that the current implementation is cannot export shape that does not have assigned material.
The second modification is about how emitters are handled: Here I add the (crude) support of shader emission from Cycle. The code is quite simple as it assumes that the input is a color (rgb), not a texture.
Hi,
This pull request contains a small fix in the material export. Indeed, it seems that the current implementation is cannot export shape that does not have assigned material.
The second modification is about how emitters are handled: Here I add the (crude) support of shader emission from Cycle. The code is quite simple as it assumes that the input is a color (rgb), not a texture.
Cheers, Adrien