Open Lecrapouille opened 2 years ago
void GDCef::RenderHandler::OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type, const RectList& dirtyRects, const void* buffer, int width, int height)
Manage dirtyRects and can we use poolthreads to parallelize ?
dirtyRects
Manage
dirtyRects
and can we use poolthreads to parallelize ?